May 22nd 2021 - Basic towers


My 1st devlog:

  • 6 basic towers implemented: Blue Defensive/Offensive, Yellow Defensive/Offensive, Red Defensive/Offensive. (BD,BO,YD,YO,RD,RO):


  • 2 combination towers implemented: BD-YD, BD-RO:
  • Simple change in difficulty by decreasing enemies spawn rate after a certain time.
  • Simple lose condition and a high scores system.




    • Next step: implement more combination towers

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